Input ROM

Main

- Core
- Plugin
- Audio
- Directory
- 64DD
- Browser
- Cheat
- Debug

Enable V-Sync

Use 4 MB RAM

Unique game saves

Auto increment state slot

Default save state slot

Disable compiled jump

Randomize interrupt

-1: SI DMA duration

Counter factor

Overclocking factor

R4300 emulator New dynamic recompiler

Windowed resolution Launch in fullscreen
Graphics plugin

Audio plugin

Input plugin

RSP plugin Use HLE for graphics

RSP fallback Forward JPEG tasks

Audio sync

Control master volume

Swap left and right channels

5%: Volume step

80%: Default volume

Primary buffer target

Resampling algorithm

Config

Screenshots

Savestates

Save files

64DD IPL ROM

64DD Disk

Save RAM area only

ROM browser

Use cheats

Edit cheats

Disable speed limit

Enable verbose logging

mupen64plus error log

Input

- Port 1
- Port 2
- Port 3
- Port 4
- GameCube Adapter
- Mouse

Plugged

Controller plugin

GB(C) ROM for Transfer Pak 1

GB(C) Save for Transfer Pak 1

4096: Analog deadzone

32768: Analog peak

Keyboard Gamepad

Stick Up

Stick Left

Stick Right

Stick Down

C-Up

C-Left

C-Right

C-Down

D-Pad Up

D-Pad Left

D-Pad Right

D-Pad Down

Start

A

B

L

R

Z

Memory Pak

Rumble Pak

Plugged

Controller plugin

GB(C) ROM for Transfer Pak 2

GB(C) Save for Transfer Pak 2

4096: Analog deadzone

32768: Analog peak

Keyboard Gamepad

Stick Up

Stick Left

Stick Right

Stick Down

C-Up

C-Left

C-Right

C-Down

D-Pad Up

D-Pad Left

D-Pad Right

D-Pad Down

Start

A

B

L

R

Z

Memory Pak

Rumble Pak

Plugged

Controller plugin

GB(C) ROM for Transfer Pak 3

GB(C) Save for Transfer Pak 3

4096: Analog deadzone

32768: Analog peak

Keyboard Gamepad

Stick Up

Stick Left

Stick Right

Stick Down

C-Up

C-Left

C-Right

C-Down

D-Pad Up

D-Pad Left

D-Pad Right

D-Pad Down

Start

A

B

L

R

Z

Memory Pak

Rumble Pak

Plugged

Controller plugin

GB(C) ROM for Transfer Pak 4

GB(C) Save for Transfer Pak 4

4096: Analog deadzone

32768: Analog peak

Keyboard Gamepad

Stick Up

Stick Left

Stick Right

Stick Down

C-Up

C-Left

C-Right

C-Down

D-Pad Up

D-Pad Left

D-Pad Right

D-Pad Down

Start

A

B

L

R

Z

Memory Pak

Rumble Pak

20: Control Stick deadzone

180: Control Stick sensitivity

40: C-Stick deadzone

168: Trigger threshold

A Button

B Button

X Button

Y Button

Start Button

L-Trigger

Z Button

R-Trigger

D-Pad Left

D-Pad Right

D-Pad Down

D-Pad Up

C-Stick Left

C-Stick Right

C-Stick Down

C-Stick Up

2.00: Mouse sensitivity X

2.00: Mouse sensitivity Y

Mouse movement:

Port 1Port 2Port 3Port 4

Left mouse button
Port 1Port 2Port 3Port 4

Middle mouse button
Port 1Port 2Port 3Port 4

Right mouse button
Port 1Port 2Port 3Port 4

Hotkeys

- Keyboard
- Controller 1
- Controller 2
- Controller 3
- Controller 4

Save Slot 0

Save Slot 1

Save Slot 2

Save Slot 3

Save Slot 4

Save Slot 5

Save Slot 6

Save Slot 7

Save Slot 8

Save Slot 9

Stop

Fullscreen

Save State

Load State

Increment Slot

Reset

Speed Down

Speed Up

Screenshot

Pause

Mute

Increase Volume

Decrease Volume

Fast Forward

Frame Limiter

Frame Advance

GameShark Button

Stop

Fullscreen

Save State

Load State

Increment Slot

Reset

Speed Down

Speed Up

Screenshot

Pause

Mute

Increase Volume

Decrease Volume

Fast Forward

Frame Advance

GameShark Button

Stop

Fullscreen

Save State

Load State

Increment Slot

Reset

Speed Down

Speed Up

Screenshot

Pause

Mute

Increase Volume

Decrease Volume

Fast Forward

Frame Advance

GameShark Button

Stop

Fullscreen

Save State

Load State

Increment Slot

Reset

Speed Down

Speed Up

Screenshot

Pause

Mute

Increase Volume

Decrease Volume

Fast Forward

Frame Advance

GameShark Button

Stop

Fullscreen

Save State

Load State

Increment Slot

Reset

Speed Down

Speed Up

Screenshot

Pause

Mute

Increase Volume

Decrease Volume

Fast Forward

Frame Advance

GameShark Button

GLideN64

- Video
- Overscan
- Emulation
- Framebuffer
- Texture
- OSD
- Hotkey

Bilinear filtering

Fast approximate anti-aliasing

Anisotropic filtering

Multisample anti-aliasing

Aspect ratio

Native resolution factor

Force gamma correction

1.00: Gamma correction level

Use overscan

0: NTSC top

0: NTSC left

0: NTSC right

0: NTSC bottom

0: PAL top

0: PAL left

0: PAL right

0: PAL bottom

Per-game settings

Per-pixel lighting

Pixel coverage calculation

Mipmapping (LOD emulation)

Shader storage

Clipping

Fragment depth write

Halos removal

Hybrid filter

Inaccurate texture coordinates

Legacy blending

Texture coordinate bounds

Dithering pattern

Hi-res noise dithering

Dithering quantization

Dithering mode

Backgrounds mode

Correct texrect coordinates

Enable native resolution texrects

Disable FBInfo

Framebuffer emulation

Color buffer copy from RDRAM

Copy depth to main buffer

Copy auxiliary buffers to RDRAM

Force depth buffer clear

Read color buffer in chunks

Read depth buffer in chunks

Buffer swap mode

Color buffer to RDRAM

Depth buffer to RDRAM

N64 depth compare
Texture filter

Texture enhancement

1024 MB: Memory cache size

Deposterize texture

Disable background filtering

Enable HD textures

Alternative CRC calculation

Dump textures

Strong CRC for dump

Full alpha channel

Compress cache

Save cache to hard disk

Don't use cache

Cache type

0 MB: VRAM limit

hires_texture

cache

texture_dump

18: Font size

Font color

Show FPS

Show VI/s

Show speed in %

Show internal resolution

Show rendering resolution

Show statistics

Counters position

Supported keys are 0-9 and A-Z.

Textures dump

Strong CRC for dump

Reload HD textures

Toogle HD textures

Inaccurate texture coordinates

V-Sync

Frame buffer emulation

N64 depth compare

OSD VI/s

OSD FPS

OSD %

OSD internal resolution

OSD rendering resolution

Textcoord bounds

2D texrects in native resolution

Force gamma correction

Angrylion Plus

16:9 widescreen

Hide overscan

Integer pixel scaling

Use busyloop

Compatibility mode

Output mode

Interpolation

Multi-core rendering

0: Rendering threads

Parallel RDP

- Video
- Emulation

Widescreen (stretch)

0: Crop overscan

0: Vertical stretch

Upscaling

Downsampling

Deinterlacing method

Anti-aliasing

Bilinear scaling

Divot filter

Gamma dither

Native texrect

Native texture LOD

Superscaled dither

Superscaled reads

Synchronize RDP and CPU

VI dither

Rice

- Video
- Emulation
- Texture

Show FPS

Use polygon offset

0.00: Polygon offset factor

0.00: Polygon offset units

Anisotropic filtering

Multisample anti-aliasing

Mipmapping

Texture filtering

Game-specific settings

Enable fog generation

Accurate texture mapping

Disable framebuffer emulation

Double size texture buffer

Fast texture loading

Native resolution framebuffers

Vertex clipper

Framebuffer write back

Render-to-texture emulation

Screen update

Hi-res CRC only

Enable HD textures

Enable texture dumping

Glide64 MK2

- Video
- Emulation
- Texture

Anisotropic filtering

Show clock

24-hour clock

Enable FBO

Use polygon offset

0.00: Polygon offset factor

0.00: Polygon offset units

Anti-aliasing

Aspect ratio

Adjust aspect ratio

Filtering

LOD calculation

Show FPS
Alternate texture size method

First SETTILESIZE only

Spheric mapping only

Positive viewport

Texrect size integral value

Reduce fillrect size by 1

Perspective texture correction emulation

Special scale for PAL games

Check microcode each frame

Force quad

Near Z clipping

Far plane clipping

Fast CRC algorithm

Strict check depth buffer

Ignore alpha dither mode

N64 Z Scale

Optimize texrect

Ignore auxiliary frame buffers

Clear auxiliary frame buffers

Read alpha from framebuffer

Handle unchanged framebuffer

Frambuffer CRC mode

Fog

Clear buffer every frame

Buffer swap mode

Smart framebuffer

Hardware framebuffer emulation

Read framebuffer every frame

Read back to screen

Detect CPU write

Get frame buffer info

Software depth render
Texture filter

Texture enhancement

1024 MB: Memory cache size

Lossy compression for enhanced textures

Tile enhanced textures

16-bit enhanced textures

Compress enhanced cache

Ignore backgrounds for enhancements

Enable HD textures

Lossy compression for HD textures

Tile HD textures

16-bit HD textures

Compress HD cache

Alternative CRC calculation

Use full alpha channel